dream machine
Cherry, 3D-printed PLA, stainless steel, fiberglass, iPhone, projector, optic fiber, wiring, arduino.
This is an in-progress piece that is designed for use as part of a performance. A participant sits within the structure looking into the 3d-printed mask. A phone within the mask plays video, while a projector plays video in the large fiberglass vessel.
I’m investigating the way technology alters a person’s physicality as well as her internal imagery. The central piece slowly rotates, forcing the participant to lie down, as though asleep or in a trance. The videos played by the phone and projector evoke a relationship between the participant’s local media and a larger dreamlike world: that of the participant’s mind, or the broader digital world.
I’m also interested in the solitary vs. communal nature of technological consumption: Does looking at a screen isolate an individual from her surroundings? How can a person’s digital experiences be shared by those physically around her?
![](https://freight.cargo.site/t/original/i/7aea0514cd8264af0a859ce7eb7afbf8b7584695c9519f12d3c817b1fff139bf/Spider-3web.jpg)
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![](https://freight.cargo.site/t/original/i/ee21908c7383018cf2217a4157d5e435bfca76cb45457e694f8302a1dbdbaa38/Spider-4web.jpg)
![](https://freight.cargo.site/t/original/i/8df2bd4e64f643b13ce07f5716181fdf900f89242b9a51ce2211ff029d416db7/Spider-5web.jpg)
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